*At the time of which I had taken this course, I had been using Blender 2.8. The course itself was taught in 2.78-2.79, however it is still able to teach the material needed in order to learn general sculpting within Blender, with a little searching due to slight changes in UI organization between versions.
This course was very beneficial towards learning how to sculpt within Blender, exposing students to a better understanding of character creation. This course goes through a crawl, walk, run method of which Zacharias goes through all of the menu options and tools, of which by myself would have probably missed. Afterwards, the practical exercises will teach the importance of sculpting and polygon management to keep your project file from running too slow. After taking this course, you will have a steady baseline understanding of sculpting within Blender, while feeling comfortable creating and experimenting with your own projects.